In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
The Concept of Sight Range
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
Building-targeting units usually have larger sight ranges.They will ignore targets that are just a few tiles away.Timing must be faster against fast troops.
Advanced Aggro Tricks
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
Character ClassAI PatternTower HuntersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresBanditsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
Drilling the Mechanics
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.
When you loved this post and you wish to receive more information regarding tower rush i implore you to visit our own web site.