Add 'Understanding Aggro Management in Tower Rush Scenarios'
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<br>In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br>
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<br>This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.<br>
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Vision and Targeting
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<br>When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.<br>
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<br>Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.<br>
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Building-targeting units usually have larger sight ranges.Melee units have very short sight ranges.A fast unit will cross tiles quickly, altering the math.
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Advanced Aggro Tricks
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<br>Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.<br>
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<br>For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.<br>
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Troop TypeAI PatternSiege TargetersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresFast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
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Practice Makes Perfect
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<br>Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.<br>
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<br>Control the aggro, control the arena.<br>
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